✱ Tutorial: How to Setup Material ID's - Part 2

One of you pointed out a glaring omission (thanks Mark) in Methodcast Quickie #11. Somehow I missed showing you how to assign a Material ID to your MXM materials. I only showed you how to assign them to materials that used the 'Translate Shaded' mode.

This tutorial should shed some light on the subject. 

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✱ Methodcast Quickie #11 - Using Material IDs in bonzai3d, formZ and Maxwell Render

✱ Methodcast Quickie #11 - Using Material IDs in bonzai3d, formZ and Maxwell Render

Have you been assigning materials to your scenes, rendering, tweaking color, re-rendering, tweaking, rendering ad nauseam? I used to do this too. Well with this tutorial, it's time to stop! Learn the trick the pros use to tweak color after the rendering is already done in an image editor using a Material ID layer. I'll show you exactly how to do it in my favorite 3d tools - formZ and Maxwell Render. It works in other programs as well. 

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✱ Methodcast Quickie #6 - HDRI Backgrounds and Reflections in FormZ and Maxwell Render

✱ Methodcast Quickie #6 - HDRI Backgrounds and Reflections in FormZ and Maxwell Render

This Methodcast Quickie covers how to setup HDRI (otherwise known as IBL in Maxwell lingo) lights alongside Physical Sky lights for more realistic renderings that use the HDRI image for backgrounds and reflections in your building's glass. Although we use the host application of FormZ, this workflow is practically the same in other programs that Maxwell works with. 

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✱ Methodcast Quickie #3 - Depth of Field in Maxwell Render and FormZ

✱ Methodcast Quickie #3 - Depth of Field in Maxwell Render and FormZ

This short video tutorial shows you how to setup your scenes to effortlessly achieve Maxwell's beautiful depth of field (DOF) in your renders. I take you through the settings that control DOF and take you through a few examples of how to get the look you want in an easy-to-understand way. Everything I cover here should translate into any host application that Maxwell runs in.

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✱ Maxwell Render for Bonzai3d - Exterior Lighting & Rendering

✱ Maxwell Render for Bonzai3d - Exterior Lighting & Rendering

This video tutorial covers how to setup exterior lighting and renderings using the various lighting strategies available in the Maxwell Render plugin for Bonzai3d. I cover the three most commonly used light types: Physical Sky, Sky Dome and Image Based Lighting (aka IBL or HDRI). This video also shows you how to position lights in Bonzai for the best results, whether you have Maxwell or not.

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