✱ Methodcast Quickie #6 - HDRI Backgrounds and Reflections in FormZ and Maxwell Render

✱ Methodcast Quickie #6 - HDRI Backgrounds and Reflections in FormZ and Maxwell Render

This Methodcast Quickie covers how to setup HDRI (otherwise known as IBL in Maxwell lingo) lights alongside Physical Sky lights for more realistic renderings that use the HDRI image for backgrounds and reflections in your building's glass. Although we use the host application of FormZ, this workflow is practically the same in other programs that Maxwell works with. 

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✱ Methodcast Quickie #3 - Depth of Field in Maxwell Render and FormZ

✱ Methodcast Quickie #3 - Depth of Field in Maxwell Render and FormZ

This short video tutorial shows you how to setup your scenes to effortlessly achieve Maxwell's beautiful depth of field (DOF) in your renders. I take you through the settings that control DOF and take you through a few examples of how to get the look you want in an easy-to-understand way. Everything I cover here should translate into any host application that Maxwell runs in.

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✱ How to Make a Sliced Solid and Wireframe Rendering in Bonzai3d

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Here’s an example of one of those stylistic renderings of 3d models where there’s a combination of solid and wireframe halves coming together at a section cut in the model. I’ve been doing this type of rendering for a long, long time1 and I thought I’d make a video showing you how to do it too. It’s a fairly easy process that involves your 3d modeling program and an image editor like Photoshop.

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Once again, this is one of those things you can do in several different modelers but it’s one of the reasons I prefer working with solid models in Bonzai3d because when you cut through the model, the objects are automatically filled and the Clipping Planes make it easy to make this kind of imagery. 

Now it’s your turn. I’d love to see what you can come up with. Maybe you can take it to the next level and make a sweeping, organic section cut through the model to make it even more dynamic.

1. Here’s an example from 1997, modeled in FormZ & rendered in Electric Image

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✱ Four Ways to Get Inside Your 3d Model

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Sometimes when you’re modeling a project the size of a building, you need to be able to get inside and focus on objects obscured by the outer geometry. In this video tutorial, I show you four ways to get in there so you can do just that, and of course there are a few other tips and tricks along the way.

This is something Bonzai3d and FormZ are really good at, and you can apply these techniques to other 3d modelers like SketchUp and Revit as well. After watching this Methodcast, you’ll be able to use one or more of the following methods:

  • Clipping planes
  • The copy/paste & replace trick
  • Isolate
  • Edit the cone of vision

Download a 30 trial of Bonzai3d here.

Download the beta of FormZ here.

✱ Maxwell Render for Bonzai3d - Exterior Lighting & Rendering

✱ Maxwell Render for Bonzai3d - Exterior Lighting & Rendering

This video tutorial covers how to setup exterior lighting and renderings using the various lighting strategies available in the Maxwell Render plugin for Bonzai3d. I cover the three most commonly used light types: Physical Sky, Sky Dome and Image Based Lighting (aka IBL or HDRI). This video also shows you how to position lights in Bonzai for the best results, whether you have Maxwell or not.

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✱ Maxwell Render for Bonzai3d - Working with Materials

✱ Maxwell Render for Bonzai3d - Working with Materials
In this second video in the series, I show you how to load, apply and manipulate Bonzai3d’s materials, how to convert them to Maxwell Materials using Material Hints, and I cover the use of Maxwell Materials (MXM’s) for instances where you need an extra level of realism. I also show you where to get additional MXM’s and how to troubleshoot and fix file path problems so all of your renderings turn out exactly how you expect them to.
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