✱ Methodcast Quickie #6 - HDRI Backgrounds and Reflections in FormZ and Maxwell Render

✱ Methodcast Quickie #6 - HDRI Backgrounds and Reflections in FormZ and Maxwell Render

This Methodcast Quickie covers how to setup HDRI (otherwise known as IBL in Maxwell lingo) lights alongside Physical Sky lights for more realistic renderings that use the HDRI image for backgrounds and reflections in your building's glass. Although we use the host application of FormZ, this workflow is practically the same in other programs that Maxwell works with. 

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✱ Methodcast Quickie #3 - Depth of Field in Maxwell Render and FormZ

✱ Methodcast Quickie #3 - Depth of Field in Maxwell Render and FormZ

This short video tutorial shows you how to setup your scenes to effortlessly achieve Maxwell's beautiful depth of field (DOF) in your renders. I take you through the settings that control DOF and take you through a few examples of how to get the look you want in an easy-to-understand way. Everything I cover here should translate into any host application that Maxwell runs in.

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✱ How to Make a Sliced Solid and Wireframe Rendering in Bonzai3d

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Here’s an example of one of those stylistic renderings of 3d models where there’s a combination of solid and wireframe halves coming together at a section cut in the model. I’ve been doing this type of rendering for a long, long time1 and I thought I’d make a video showing you how to do it too. It’s a fairly easy process that involves your 3d modeling program and an image editor like Photoshop.

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Once again, this is one of those things you can do in several different modelers but it’s one of the reasons I prefer working with solid models in Bonzai3d because when you cut through the model, the objects are automatically filled and the Clipping Planes make it easy to make this kind of imagery. 

Now it’s your turn. I’d love to see what you can come up with. Maybe you can take it to the next level and make a sweeping, organic section cut through the model to make it even more dynamic.

1. Here’s an example from 1997, modeled in FormZ & rendered in Electric Image

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✱ Maxwell Render for Bonzai3d - Exterior Lighting & Rendering

✱ Maxwell Render for Bonzai3d - Exterior Lighting & Rendering

This video tutorial covers how to setup exterior lighting and renderings using the various lighting strategies available in the Maxwell Render plugin for Bonzai3d. I cover the three most commonly used light types: Physical Sky, Sky Dome and Image Based Lighting (aka IBL or HDRI). This video also shows you how to position lights in Bonzai for the best results, whether you have Maxwell or not.

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✱ Maxwell Render for Bonzai3d - Working with Materials

✱ Maxwell Render for Bonzai3d - Working with Materials
In this second video in the series, I show you how to load, apply and manipulate Bonzai3d’s materials, how to convert them to Maxwell Materials using Material Hints, and I cover the use of Maxwell Materials (MXM’s) for instances where you need an extra level of realism. I also show you where to get additional MXM’s and how to troubleshoot and fix file path problems so all of your renderings turn out exactly how you expect them to.
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✱ Maxwell Render for Bonzai3d - General Overview and Getting Started Guide

✱ Maxwell Render for Bonzai3d - General Overview and Getting Started Guide
In this first video in the series, I cover how to download and install the Maxwell Render suite of applications and the Bonzai3d plugin. Then I give an overview of the plugin settings including a breakdown of all of the important switches and settings you need to know about. Then I give you a quick recipe covering the basic ingredients needed to get a great looking rendering with a minimal setup.
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✱ Maxwell Render for Bonzai3d - Introduction to the Video Series

✱ Maxwell Render for Bonzai3d - Introduction to the Video Series

In this series of tutorial videos, I will show you how to use Maxwell Render via the new Bonzai3d plugin, and get extremely realistic, physically accurate imagery from these very easy-to-use yet robust modeling and rendering programs. This is the introduction video showing what the series will cover. Watch this one first.

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✱ How to do Interior Cove Lighting in Artlantis

Get the entire video at getmethod.com/architectural-rendering-in-artlantis

Learn how to setup interior renderings and make cove lighting and backlighting possible in Artlantis. There is no tube-type light in Artlantis, so I show you the best way to get this awesome effect. The best part is that this technique works with models from any 3d modeling program.

Learn how to:

- create the cove lighting effect
- adjust the cove light intensity
- place and adjust cameras to establish views
- adjust radiosity rendering parameters for the highest quality images
- apply and manipulate textures from your own image files
- make stained glass look like it's being backlit

Get the entire video at getmethod.com/architectural-rendering-in-artlantis

 

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✱ Intro to Rendering in Artlantis

Learn how to render an exterior architectural scene using Artlantis 2, 3, 4 or 5. If you are new to Artlantis, this tutorial will get you up to speed with most of the major features of the program. If you're already familiar with Artlantis, there are tons of extra tips in here that will take you to the next level.

Learn how to:

- place and adjust cameras to establish views
- create an infinite ground plane
- apply materials
- adjust exterior lighting for multiple scenes
- update the model in the scene when the design changes
- render beautiful images
- use Artlantis Batch for batch rendering lots of images

Get the entire video at getmethod.com/architectural-rendering-in-artlantis