✱ How to do Interior Cove Lighting in Artlantis

Get the entire video at getmethod.com/architectural-rendering-in-artlantis

Learn how to setup interior renderings and make cove lighting and backlighting possible in Artlantis. There is no tube-type light in Artlantis, so I show you the best way to get this awesome effect. The best part is that this technique works with models from any 3d modeling program.

Learn how to:

- create the cove lighting effect
- adjust the cove light intensity
- place and adjust cameras to establish views
- adjust radiosity rendering parameters for the highest quality images
- apply and manipulate textures from your own image files
- make stained glass look like it's being backlit

Get the entire video at getmethod.com/architectural-rendering-in-artlantis

 

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✱ Clipping Planes and Section Tools in Bonzai3d

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Hi everyone! I wanted to jump back into making more tutorials, so I’m super excited to show you my latest one on using Bonzai3d’s Section tools and Clipping planes. In this tutorial, I’ll show you the differences between these tools, and how to use them for modeling and for presentations.

You can download a free 30 day trial of Bonzai3d here.

✱ Intro to Rendering in Artlantis

Learn how to render an exterior architectural scene using Artlantis 2, 3, 4 or 5. If you are new to Artlantis, this tutorial will get you up to speed with most of the major features of the program. If you're already familiar with Artlantis, there are tons of extra tips in here that will take you to the next level.

Learn how to:

- place and adjust cameras to establish views
- create an infinite ground plane
- apply materials
- adjust exterior lighting for multiple scenes
- update the model in the scene when the design changes
- render beautiful images
- use Artlantis Batch for batch rendering lots of images

Get the entire video at getmethod.com/architectural-rendering-in-artlantis

 

✱ Creating Revit Toposurfaces from Civil Survey Drawings - A Definitive Guide

Have you ever wondered if you can create a 3d topography model from the CAD survey data you have? Watch this video and you’ll see that we can use just about anything as long as it has proper height parameters.

I cover most of the scenarios encountered when you get a survey file from a civil engineer, which could be just about anything! We start with three different survey files in AutoCAD and distill the data down to just what we need, and then take it into Revit to make our 3d model using its Toposurface tools.

For a related video, click here.


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✱ Don't Move It - Extend It

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Don’t move that face, extend it! This is one of those tools that sets Bonzai apart from it’s competition and makes it even easier to use. Once you know where to find this tool and you see a few examples of how it works, you’ll wonder how you lived without it for so long.

✱ Bonzai3d QuickTip - Flatten CAD Drawings

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Similar to Methodcast 9 where we were using SketchUp, in this QuickTip I show you how to flatten a CAD drawing that is all over the place into something you can draw on top of in Bonzai3d. This is a workaround for an export bug in Bonzai that should be corrected in the next release, but this may be useful for other things once that bug is fixed. 

If you haven’t started using Bonzai3d yet, you should. It’s got a lot of horsepower and is really fun to work with. You can get a free 30 day trial here

✱ SketchUp QuickTips - Flatten crappy CAD drawings

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Make your files behave! This video teaches you how to flatten crappy CAD files that you thought were 2d, but were actually really sloppy 3d drawings so you can use them as a base for a 3d model of your design.

Sometimes we get files that look like they are 2d but really aren’t. The lines go all over the place in 3d space, but from the top view they look fine. I’ll show you how to use a workflow that smashes all those lines down flat so the file is usable and you can start extruding shapes over the top of it.

We start out in AutoCad, but this really applies to any Cad package. Then we move the file into SketchUp and run it through the ringer!

✱ Terrain Part Deux: Taking Your Terrain Model from Bonzai3d to Revit & More

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Continuing from our last session where we made a terrain model in Bonzai3d from Google Earth and SketchUp, we take the next step by learning how to export varying densities of meshes out to Revit to create a parametric Toposurface. Then we start talking about additional Toposurface tools available to create and manipulate terrain as well as create a schedule that shows us how much cut and fill we moved around.

Topics I cover in Revit include creating the Toposurface from Imported Instance, adjusting contour distance, adjusting contour display, Split Surface, and how to set up a Cut & Fill Schedule after doing a Graded Region.

See Part 1 Here

✱ Creating Smooth Terrain Models Using Bonzai3d, SketchUp & Google Earth

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Have you wanted to get some 3d topography into your design files that is actually something you can work with? I mean, don’t you want to be able to add some earth here, and take some away over there?

In this video I show you how to create a smooth, editable terrain model using Bonzai3d’s NURBS tools after getting source geometry from Google Earth and SketchUp.

Google Earth has terrain, which is somewhat accurate, so we want to be able to use that as a starting point for our conceptual designs. The problem is that it’s low resolution, and not very friendly when it comes time to add to it or subtract from it. In this workflow, we end up with a piece of geometry that allows us to manipulate the ground surface. We use three tools to get the final product, but as I always say, use your tools in your toolbox. Sometimes you just can’t do it all in one tool.

See part 2 here!

Get a 30 day trial of Bonzai3d here.

Get SketchUp here.

Get Google Earth here.