A community member here recently sent in a question about painted surface properties when using Maxwell Render and I thought others might find it interesting as well. The Q&A comes down to understanding what the different settings in MXED are for. While my answer doesn't get into detail about each setting, it does talk about which ones we should be paying attention to depending on the type of material we are trying to create. A lot more information can be found in the user guide for Maxwell materials.Read More
Here's a little excerpt of a much longer tutorial (that is a bonus for my Maxwell Grass Preset Pro Pack) that will teach you how to get Maxwell Materials into SketchUp. If you're new to using Maxwell Render, you'll find this step-by-step guide a huge time saver for getting ultra-realistic Maxwell materials into SketchUp.Read More
One of you pointed out a glaring omission (thanks Mark) in Methodcast Quickie #11. Somehow I missed showing you how to assign a Material ID to your MXM materials. I only showed you how to assign them to materials that used the 'Translate Shaded' mode.
This tutorial should shed some light on the subject.Read More
Have you struggled with what all the settings are for when applying materials in formZ and Bonzai3d? Have you figured out how to apply decals? Well I sat down and recorded this video to show you so you can get up and running very quickly.Read More
Have you been assigning materials to your scenes, rendering, tweaking color, re-rendering, tweaking, rendering ad nauseam? I used to do this too. Well with this tutorial, it's time to stop! Learn the trick the pros use to tweak color after the rendering is already done in an image editor using a Material ID layer. I'll show you exactly how to do it in my favorite 3d tools - formZ and Maxwell Render. It works in other programs as well.Read More