The Grass Preset Pro Pack is on sale!

Until the end of 2016, my grass presets are on sale for $79. Make your renderings look better and save yourself time doing it. Upgrade your tool kit and make yourself more valuable!

The presets are for either SketchUp + Maxwell Render or FormZ + Maxwell Render. You can learn much more about them and see some sample images here.

✱ Methodcast Quickie #14 - Maxwell Materials in SketchUp

✱ Methodcast Quickie #14 - Maxwell Materials in SketchUp

Here's a little excerpt of a much longer tutorial (that is a bonus for my Maxwell Grass Preset Pro Pack) that will teach you how to get Maxwell Materials into SketchUp. If you're new to using Maxwell Render, you'll find this step-by-step guide a huge time saver for getting ultra-realistic Maxwell materials into SketchUp.

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✱ SketchUp QuickTips - Flatten crappy CAD drawings

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Make your files behave! This video teaches you how to flatten crappy CAD files that you thought were 2d, but were actually really sloppy 3d drawings so you can use them as a base for a 3d model of your design.

Sometimes we get files that look like they are 2d but really aren’t. The lines go all over the place in 3d space, but from the top view they look fine. I’ll show you how to use a workflow that smashes all those lines down flat so the file is usable and you can start extruding shapes over the top of it.

We start out in AutoCad, but this really applies to any Cad package. Then we move the file into SketchUp and run it through the ringer!

✱ Terrain Part Deux: Taking Your Terrain Model from Bonzai3d to Revit & More

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Continuing from our last session where we made a terrain model in Bonzai3d from Google Earth and SketchUp, we take the next step by learning how to export varying densities of meshes out to Revit to create a parametric Toposurface. Then we start talking about additional Toposurface tools available to create and manipulate terrain as well as create a schedule that shows us how much cut and fill we moved around.

Topics I cover in Revit include creating the Toposurface from Imported Instance, adjusting contour distance, adjusting contour display, Split Surface, and how to set up a Cut & Fill Schedule after doing a Graded Region.

See Part 1 Here

✱ Creating Smooth Terrain Models Using Bonzai3d, SketchUp & Google Earth

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Have you wanted to get some 3d topography into your design files that is actually something you can work with? I mean, don’t you want to be able to add some earth here, and take some away over there?

In this video I show you how to create a smooth, editable terrain model using Bonzai3d’s NURBS tools after getting source geometry from Google Earth and SketchUp.

Google Earth has terrain, which is somewhat accurate, so we want to be able to use that as a starting point for our conceptual designs. The problem is that it’s low resolution, and not very friendly when it comes time to add to it or subtract from it. In this workflow, we end up with a piece of geometry that allows us to manipulate the ground surface. We use three tools to get the final product, but as I always say, use your tools in your toolbox. Sometimes you just can’t do it all in one tool.

See part 2 here!

Get a 30 day trial of Bonzai3d here.

Get SketchUp here.

Get Google Earth here.

✱ Preparing & Exporting Line Drawings from SketchUp

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In this video, I show you how to setup your model for exporting line drawings from views into Adobe Illustrator. Then I show you some tools & tricks in Illustrator for modifying the 2d drawings of your 3d models.

✱ Using Components in SketchUp

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This video talks about the difference between components and groups in SketchUp. Learn when and why to use components versus groups, and how you have to manage your scene differently if you choose to use components.