✱ Methodcast Quickie #11 - Using Material IDs in bonzai3d, formZ and Maxwell Render

✱ Methodcast Quickie #11 - Using Material IDs in bonzai3d, formZ and Maxwell Render

Have you been assigning materials to your scenes, rendering, tweaking color, re-rendering, tweaking, rendering ad nauseam? I used to do this too. Well with this tutorial, it's time to stop! Learn the trick the pros use to tweak color after the rendering is already done in an image editor using a Material ID layer. I'll show you exactly how to do it in my favorite 3d tools - formZ and Maxwell Render. It works in other programs as well. 

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✱ Methodcast Quickie #5 - Cleaning Up Dirty Scans in Photoshop

✱ Methodcast Quickie #5 - Cleaning Up Dirty Scans in Photoshop

I can’t believe it’s already been two weeks, but here we are. Building on top of the last Quickie that covered how to straighten skewed images in Photoshop the fast and easy way, we continue the conversation and I teach you how to clean up dirty scans that you’ve brought into the computer for presentations, your portfolio, or 3d underlays that you build models on top of.
 
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✱ Methodcast Quickie #4 - Straighten Skewed Images in Photoshop

✱ Methodcast Quickie #4 - Straighten Skewed Images in Photoshop

Whether you didn’t draw your sketch straight on the page, or maybe you’ve scanned the image into the computer at an angle - now you can stop with the trail-and-error of getting that rotation angle exactly right to straighten it out. Here’s a couple of the fastest ways I know how to straighten those slightly off-kilter scans we all get in Photoshop. Use this hidden feature and let Photoshop do all the work.
 
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✱ How to Make a Sliced Solid and Wireframe Rendering in Bonzai3d

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Here’s an example of one of those stylistic renderings of 3d models where there’s a combination of solid and wireframe halves coming together at a section cut in the model. I’ve been doing this type of rendering for a long, long time1 and I thought I’d make a video showing you how to do it too. It’s a fairly easy process that involves your 3d modeling program and an image editor like Photoshop.

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Once again, this is one of those things you can do in several different modelers but it’s one of the reasons I prefer working with solid models in Bonzai3d because when you cut through the model, the objects are automatically filled and the Clipping Planes make it easy to make this kind of imagery. 

Now it’s your turn. I’d love to see what you can come up with. Maybe you can take it to the next level and make a sweeping, organic section cut through the model to make it even more dynamic.

1. Here’s an example from 1997, modeled in FormZ & rendered in Electric Image

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